| Module1:Introduction to 3DS MAX |
| ♦ Introduction to 3D max Interface |
| ♦ Introduction to different 3D views |
| ♦ Maximizing minimizing view port |
| ♦ Changing views of a 3D object. |
| ♦ Working with unit set up |
| ♦ Opening New file, Saving file |
| ♦ Pan view |
| Module2:3D Objects |
| ♦ Using standard primitive objects |
| ♦ Scaling Moving Rotating objects |
| ♦ Selecting objects |
| ♦ Selecting object by name |
| ♦ Snap Toggle options |
| ♦ Aligning 3d objects |
| ♦ Mirror option |
| Module3:Modeling |
| ♦ Create Panel |
| ♦ Modeling with standard primitive objects |
| ♦ Editing standard primitive |
| ♦ Editable polygons |
| ♦ Elements of editable polygon |
| ♦ Modifying editable polygon |
| ♦ Using vertex and Polygon |
| ♦ Adding, Removing, Welding vertex |
| ♦ Extrude Polygon |
| ♦ Beveling, Bridging, Inserting |
| ♦ Introducing Quick slice and slice plane |
| ♦ Using Boolean, revolve, Loft |
| ♦ Using shape options |
| ♦ Using spline objects |
| ♦ Lathe option |
| ♦ Modeling doors, Windows and Stairs |
| ♦ Modeling objects using Extended primitives |
| ♦ AEC Extended options |
| Module 4: Advanced modeling |
| ♦ Advanced objects modeling |
| ♦ Character modeling using vertex and polygon |
| ♦ Product Modeling |
| ♦ Interior objects Modeling |
| Module 5: Texturing |
| ♦ Coloring objects |
| ♦ Material Texturing using images |
| ♦ Steel Materials and Glass material |
| ♦ UVW Mapping, Unwrapping UVW |
| ♦ Bump mapping |
| ♦ Giving reflections to materials |
| ♦ Editing Materials |
| ♦ Changing Materials |
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| Module 6: Lighting |
| ♦ Using 3d max lights |
| ♦ Standard lights |
| ♦ Photo metric lights |
| ♦ Sky light |
| ♦ Direct Light |
| ♦ Omni Light |
| ♦ Target Lights |
| ♦ Interior Lighting |
| ♦ Exterior lighting |
| ♦ Editing light parameters |
| ♦ Light properties |
| ♦ Applying shadows maps |
| ♦ Intensity/Color/Attenuation |
| Module 7: Camera |
| ♦ Using 3d Cameras |
| ♦ Target and Free Camera |
| ♦ Using Camera Parameters |
| ♦ Lens options |
| ♦ Positioning Camera |
| ♦ Moving Camera |
| ♦ Animating Camera with Path |
| Module 8: Animation |
| ♦ Introducing Animation |
| ♦ Animating Objects using key frame |
| ♦ Setting up bone |
| ♦ Bone binding option |
| ♦ Rigging option |
| ♦ Basic bone animation |
| ♦ Taking output |
| ♦ Bone editing options |
| ♦ Particle system |
| ♦ PF source and Super spray |
| Module 9: Rendering |
| ♦ 3d Max Render setting |
| ♦ Using assign renderer |
| ♦ Scanline Renderer |
| ♦ Rendering 3d views |
| ♦ Rendering stills and Movie |
| ♦ Rendering animations |
| ♦ Time out put setting |
| ♦ Output size setting |
| ♦ Saving files |
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