Module1:Introduction to 3DS MAX |
♦ Introduction to 3D max Interface |
♦ Introduction to different 3D views |
♦ Maximizing minimizing view port |
♦ Changing views of a 3D object. |
♦ Working with unit set up |
♦ Opening New file, Saving file |
♦ Pan view |
Module2:3D Objects |
♦ Using standard primitive objects |
♦ Scaling Moving Rotating objects |
♦ Selecting objects |
♦ Selecting object by name |
♦ Snap Toggle options |
♦ Aligning 3d objects |
♦ Mirror option |
Module3:Modeling |
♦ Create Panel |
♦ Modeling with standard primitive objects |
♦ Editing standard primitive |
♦ Editable polygons |
♦ Elements of editable polygon |
♦ Modifying editable polygon |
♦ Using vertex and Polygon |
♦ Adding, Removing, Welding vertex |
♦ Extrude Polygon |
♦ Beveling, Bridging, Inserting |
♦ Introducing Quick slice and slice plane |
♦ Using Boolean, revolve, Loft |
♦ Using shape options |
♦ Using spline objects |
♦ Lathe option |
♦ Modeling doors, Windows and Stairs |
♦ Modeling objects using Extended primitives |
♦ AEC Extended options |
Module 4: Advanced modeling |
♦ Advanced objects modeling |
♦ Character modeling using vertex and polygon |
♦ Product Modeling |
♦ Interior objects Modeling |
Module 5: Texturing |
♦ Coloring objects |
♦ Material Texturing using images |
♦ Steel Materials and Glass material |
♦ UVW Mapping, Unwrapping UVW |
♦ Bump mapping |
♦ Giving reflections to materials |
♦ Editing Materials |
♦ Changing Materials |
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Module 6: Lighting |
♦ Using 3d max lights |
♦ Standard lights |
♦ Photo metric lights |
♦ Sky light |
♦ Direct Light |
♦ Omni Light |
♦ Target Lights |
♦ Interior Lighting |
♦ Exterior lighting |
♦ Editing light parameters |
♦ Light properties |
♦ Applying shadows maps |
♦ Intensity/Color/Attenuation |
Module 7: Camera |
♦ Using 3d Cameras |
♦ Target and Free Camera |
♦ Using Camera Parameters |
♦ Lens options |
♦ Positioning Camera |
♦ Moving Camera |
♦ Animating Camera with Path |
Module 8: Animation |
♦ Introducing Animation |
♦ Animating Objects using key frame |
♦ Setting up bone |
♦ Bone binding option |
♦ Rigging option |
♦ Basic bone animation |
♦ Taking output |
♦ Bone editing options |
♦ Particle system |
♦ PF source and Super spray |
Module 9: Rendering |
♦ 3d Max Render setting |
♦ Using assign renderer |
♦ Scanline Renderer |
♦ Rendering 3d views |
♦ Rendering stills and Movie |
♦ Rendering animations |
♦ Time out put setting |
♦ Output size setting |
♦ Saving files |
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